Tales of Achar: PC: Aaron Hilton
Class: Cleric 5 of Acharis
Based at the Temple of Acharis in Achar, reporting to Underpriest
Notes: Jan. 23, 2001
As I explained before, he's a human cleric of St. Cuthburt or
equivalent god of Law/Justice - lawful neutral. If you want, I can
create some general details of how this religion is organized, or I can
leave that to you. Perhaps he is already on the hunt for some minor
deserter or offender of the faith? Perhaps he is mearly out on a quest
to broaden his experience in the real world and understand the injustice
and lawlessness that reigns? Perhaps something else...
Notes: Feb. 15, 2001
So here's my thought to elaborate on the below. Aaron Hilton of Achar
has been sent from the fortress-city of Achar (?!), a town built by the
Church of Acharis. It contains the most major and elaborite temple of
justice. People looking for clean living and safety settle there as
government corruption is low and the laws are strictly and swiftly (if
mercilessly) enforced. (model being towards a Singapore city state if
you will) Law enforcement in the city is run by the devoted brotherhood
and most acolytes spend time in that service as part of their
Aaron, having graduated from the typical 0th level gate guard, is the
escort to Jerham, the official emmisary (NPC) sent by the church -
higher level priest (in terms of rank) but not necessarily a fighter of
any kind. The mission was to make contact with (name to be determined),
and determine the size of the problem so that an appropriate force could
be sent from Achar and/or hired locally to deal with it. Aaron himself
is no diplomat. In fact, his superiors at the church have sent him along
not only as an armed escort, but to learn a few things about diplomacy.
He doesn't necessarily get the fact that, while faith and zeal are
important, so also is tact and knowing when to hold your tongue.
I think we'll do without
Jerham. The little settlement of Woodflow has a population of less than
50, so the church would not send out anyone too high level on what is
essentially a fact-finding mission. Let's have the church send out Aaron
as the official representative, figuring that he'll quickly learn some
tact as he deals with "the real world". Besides, they rationalize that
the settlers are predominantly worshippers of Charis, so they'll be
willing to show grace when Aaron slips up.
Through the church's contacts, a professional (if inexperienced) spy
was hired (Dill). Posing as a musician in the emmisary's party, his task
is to not only personally size up the opposition while the church
diplomats meet, but to keep an eye out for trechery on the side of (name
to be determined). The church is generally trusted, but what is the true
motivation of the town government? Dill's specialty is sneaking behind
enemy lines and getting counts of troops etc. The party itself is fairly
small with a few pack animals and a couple of acolytes (who believe Dill
to be a musician - only Aaron and Jerham know his true purpose).
So, the party will consist of
Aaron and Dill only. The church provides them with horses (to be
returned later), and a very small amount of spending cash for expenses.
They expect the two of them to assess the situation in Woodflow first.
If they feel they can handle it, they are encouraged to do so. If they
need to obtain some extra muscle for the task, they are to try to
arrange that through the Charians. Given the Charian church's
non-martial stance, they will most likely try to arrange a reward for
anyone who helps as opposed to issuing some sort of call to arms. Only
if they feel they are in totally over their heads are they to send for
reinforcements from the church.
This brings us to the approach of the town. Do we arrive there
unhassled and have to work through the negotiations? Do we run into
trouble (perhaps joining or being joined by a group of travling elves)?
Does the Jerham somehow get taken out of the picture and Aaron have to
step up? May be they make it in one piece, but Aaron makes an honest,
but very undiplomatic, remark that has the emmisary send him away with
Dill to do some patroling... You get the picture...
I think we will assume a safe
journey to the town, unless you want the party to meet before they
arrive. If so, then we can have an encounter before they get there. See
my next email to the group regarding this.
One other thing...a cleric
using a dagger?