Tales of Achar: Usurpers
Sheol means "the
grave" in Hebrew.
Statistics based in part on
Nerull from Deities & Demigods
The Dark Lord, The Cruel Hand
Symbol: Pair of black hands, wrist to wrist, in
Alignment: Neutral evil
Portfolio: Death, the undead, darkness,
Worshipers: Necromancers, assassins,
conspirators, anyone who fears death
Worshippers Align: NE, LE, CE, N, CN, LN
Cleric Align: NE, LE, CE
Domains: Darkness, Death, Evil, Knowledge,
Favoured Weapon: Longsword
Allies: Ugra, Casus
Foes: Charis, Acharis, Esse Mater
Leader of the Usurpers, Sheol appears as a regal man wearing royal
robes with a gold circlet on his brow. He is proud, haughty, and
convinced of his ultimate supremacy. He seeks to amass the power
required to challenge the One God and ascend beyond his chosen status
and become a true God.
[description goes here]
Clergy & Temples
[description goes here]
Cleric 20 / Necromancer 10 / Assassin 10
Divine Rank: 18
Hit Dice: 20d8+140 (outsider) plus 20d8+140 (Clr) plus 10d8+70 (Nec) plus 10d10+70 (Asn) (840 hp)
Initiative: +15, always first (+11 Dex, +4 Improved Initiative, Supreme Initiative)
Speed: 60 ft.
AC: 79 (+11 Dex, +18 divine, +31 natural, +9 deflection)
Attacks*: +5 brilliant energy keen unholy short sword +70/+65/+60/+55 melee; or spell +64 melee touch or +73 ranged touch *Always receives a 20 on attack rolls; roll die to check for critical hit.
Damage*: +5 brilliant energy keen unholy short sword 1d6+15/17-20; or by spell *Always does maximum damage (short sword 23 points).
Face/Reach: 5 ft. by 5 ft. / 5 ft.
Special Attacks: Rebuke undead 24/day, sneak attack +5d6 (30 points), death attack, domain powers, salient divine abilities, spell-like abilities.
Special Qualities: Divine immunities; DR 53/+4; fire resistance 37; spontaneous casting of divine spells; understand, speak, and read all languages ans speak directly to all beings within 18 miles; remote communication; godly realm; teleport without error at will; plane shift at will; familiar (crows); poison use; uncanny dodge (cannot be flanked); SR 69; divine aura (18 miles, DC 36).
Saves*: Fort +56 (+61 vs. poison), Ref +60 (+61 vs. traps), Will +64. *Always receives a 20 on saves.
Abilities: Str 25, Dex 33, Con 25, Int 35, Wis 40, Cha 29.
Skills*: Alchemy +62, Appraise +44, Bluff +74, Concentration +77, diplomacy +58, Disable Device +49, Disguise +83, Hide +91, Intimidate +60, Knowledge (arcana) +82, Knowledge (history) +49, Knowledge (religion) +82, Knowledge (the planes) +72, Knowledge (undead) +82, Listen +80, Move Silently +76, Open Lock +48, Pick Pocket +54, Scry +82, Search +72, Sense Motive +90, Spellcraft +92, Spot +80. *Always receives a 20 on checks.
Feats: Brew Potion, Blind-Fight, Combat Casting, Combat Reflexes, Craft Rod, Craft Wand, Craft Wondrous Item, Dodge, Empower Spell, Extra Turning (×3), Greater Spell Focus (Necromancy), Greater Spell Penetration, Improved Initiative, Reach Spell, Sacred Spell, Scribe Scroll, Silent Spell, Spell Focus (Necromancy), Spell Penetration, Still Spell, Weapon Focus (short sword), Widen Spell.
Divine Immunities: Ability damage, ability drain, acid, cold, death effects, disease, disintegration, electricity, energy drain, mind-affecting effects, paralysis, poison, sleep, stunning, transmutation, imprisonment, banishment.
Salient Divine Abilities: Alter Reality, Alter Size, Arcane Mastery, Area Divine Shield, Annihilating Strike, Avatar, Control Creatures (undead), Craft Artifact, Create Greater Object, Create Object, Divine Blast, Divine Celerity, Divine Creation, Divine Spell Focus (Necromancy), Divine Shield, Extra Domain (Darkness), Extra Domain (Knowledge), Increased Spell Resistance, Hand of Death, Life and Death, Life Drain, Spontaneous Wizard Spells, Supreme Initiative.
Domain Powers: 18/day death touch (if subject touched does not have at least 120 hp, it dies); cast evil spells at +1 caster level; cast divinations at +1 caster level; use scrolls, wands, and other spell completion or spell trigger activation devices as Wiz 20.
Spell-like Abilities: Sheol uses these abilities as a 27th-level caster, except for evil spells and divination spells, which he uses as a 28th-level caster. The save DCs are 36 + spell level. Animate dead, antimagic field, armour of darkness, blacklight, blasphemy, blindness, cause fear, clairaudience/clairvoyance, create greater undead, create undead, death knell, death ward, desecrate, destruction, detect secret doors, detect thoughts, discern location, dispel good, dispel magic, divination, find the path, foresight, identify, imbue with spell ability, legend lore, magic circle against good, Mordenkainen's disjunction, nightmare, Nystul's undetectable aura, obscuring mist, power word (blind), power word (kill), protection from good, protection from spells, prying eyes, slay living, spell resistance, spell turning, summon monster V (1d3 shadows), summon monster IX (evil), true seeing, unholy aura, unholy blight, wail of the banshee
Cleric Spells/Day: 6/10/10/10/9/9/8/8/7/7; base DC = 25 + spell level, 42 + spell level for necromancy spells.
Wizard Spells/Day: 5/8/8/7/6/5; base DC = 21 + spell level, 38 + spell level for necromancy spells. Prohibited school: Illusion.
Assassin Spells/Day: 5/5/5/4; base DC = 21 + spell level, 38 + spell level for necromancy spells.
Possessions: Sheol carries Final Word, a +5 brilliant energy keen unholy short sword.
Caster Level: 20th; Weight: 5 lb.
Other Divine Powers
As a greater power, Sheol automatically receives the best possible result on any die roll he makes (including attack rolls, damage checks, and saves). He is immortal.
Senses: Sheol can see, hear, touch, and smell at a distance of 18 miles. He can see equally well in light or darkness and can see even in magical darkness provided a power of higher rank did not create it. As a standard action, he can perceive anything within 18 miles of his worshippers, holy sites, objects, or any location where one of his names or titles was spoken in the last hour. He can extend his senses to twenty locations at once. He can block the sensing power of deities of his rank or lower at up to two remote locations at once for 18 hours.
Portfolio Sense: Sheol senses any death 18 weeks before it happens, and retains the sensation for 18 weeks after the event occurs.
Automatic Actions: Sheol can use any Knowledge skill (even untrained) as a free action if the DC is 30 or lower. He can also use any death-producing spell or domain power (not a salient divine ability) as a free action. He can perform up to twenty such free actions each round.
Create Magic Items: Sheol can create any magic weapon from the following list: dagger, dart, light mace, sap, shortbow, composite shortbow, short sword, club, heavy mace, morningstar, quarterstaff, rapier, or any type of crossbow. He can also create items that can produce death effects, such as a mask of the skull, and items that conceal or disguise the user, such as a ring of invisibility, a robe of blending, or a hat of disguise.
Sheol's avatars look just like he does. His sense of self-superiority means that he prefers to send minions rather than dealing with events personally (even in the form of an avatar).
Avatar of Sheol: As Sheol except divine rank 9; AC 59 (touch 38, flat-footed 59); Atk +61/+56/+51/+46 melee (1d6+15/17-20, +5 brilliant energy keen unholy short sword) or spell +55 melee touch or +64 ranged touch; SQ DR 43/+4, SR 60, divine aura (900 ft., DC 27); SV Fort +46, Ref +50, Will +54; all skill modifiers reduced by 9.
Salient Divine Abilities: Alter Size, Annihilating Strike, Control Creatures (Undead), Divine Blast, Divine Celerity, Divine Spell Focus (Necromancy), Divine Shield, Extra Domain (Darkness), Extra Domain (Knowledge), Increased Spell Resistance, Supreme Initiative.
Spell-Like Abilities: Caster level 18th; saving throw DC 27 + spell level.
Spells: As Sheol except the save DC for cleric necromancy spells is 33 + spell level and the save DC for wizard necromancy spells is 29 + spell level.